I enjoyed reading Megan’s and Star’s applications of genre
theory to OoS’s that were quite novel to me. They were using genre theory, a
theory that I am pretty familiar with, but applying it to, in Megan’s case,
World of Warcraft genre sets and in Star’s, to an art museum. I have only used genre theory to look at
documents, so I enjoyed seeing the ways that they described genres that were
more emphatically multimodal and worked within very different activity systems. I’m a big fan of genre theory, so I always
enjoy reading applications of the theory, but it was fascinating to see how it
works in these less familiar contexts. In
both cases, it was interesting to see how users employed the genres in very
different ways than the textual forms that I usually work with. I usually look at genres that do some type of
knowledge work, and of course these do, but these are more experiential,
too. Incidentally, both of Megan and
Star were much stronger at including descriptive details of their OoS than I
was. I spent more time laying out the
theory that I was using and defining terms, so I gave short shrift to the
details of my OoS. Since I was over the
word count, I don’t know exactly how to do well on both, but I would like to better balance
the two in the future.
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